Senior 3D Artist with 10+ years of experience in 3D, including six years at Snap Inc. in the Lenses R&D department, progressing from IC to Manager. Led a team of up to 15 designers and coordinated contractors across the delivery of 1,500+ real-time AR experiences. Provided art direction, reviewed and approved work, guided artists through technical challenges, and structured production processes. Experienced in integrating emerging technologies and AI-driven tools into production pipelines.
Selected Snapchat Lenses shipped by my team of 3D AR Designers under my art direction and leadership, from visual development through final production delivery.
3D for international clients, from brief to final delivery.
I've spent more than 10 years working in 3D, including six years at Snap. I started by creating and shipping Lenses myself and eventually moved into leading the team behind them. Even as a manager, I stayed close to the work. I still enjoy digging into shader graphs, solving technical problems, and helping designers understand whether they're facing a creative challenge, a production issue, or an idea that was never realistic within the brief.
What I'm most proud of is not one particular Lens, but the team and systems behind more than 1,500 of them. Together, we built a way of working that helped a distributed team of 15 designers maintain a high quality bar under tight deadlines. That meant improving reviews, estimates, documentation, and feedback so we could deliver strong work consistently, without unnecessary pressure at the end.
I enjoy roles where creative direction, technical understanding, and team leadership come together. I'm currently open to Senior, Lead, and Manager opportunities in 3D, AR, real-time production, and immersive products. I'm based near Amsterdam and available for remote work worldwide or on-site roles in the Netherlands.
IC → Manager, without leaving the craft